![]() ![]() Some of the ways of control remind me of Animation Master. ![]() They also have lots of ways to add controls for your mesh. Simply click the animate tab and you are good to go. There is no need to attach the bones to the mesh as it is done automatically under SetUp. Once I found the location of adding your bones and adjusting the area of influence it is very straight forward. You can do weight painting in Messiah but they said MetaEffectors and Expressions are the best route to go for reuseable rigs. Messiah has what they call a modular bone system. I'm just touching the surface of the bone system. The bones seem to deform the mesh nicely, The auto influence works well but is not perfect as is the case for most animation programs.
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